Visualising Cities in 3D using WebGL: SSAO and Tilt-shift

This is a snapshot of the SSAO (ambient occlusion) and tilt-shift effect that we're experimenting with for the WebGL project ViziCities.

You can read more about the project's progress here: http://rawkes.com/articles/vizicities-dev-diary-1

Posted on Mar 17, 2013

More by Robin Hawkes

View profile