Full Res

Big day today. In addition to getting Screenflow and iSimulate working (one had a licensing issue, the other a wifi) I figured out a really simple way to implement "resolution" switching in code.

I had to temporarily dumb down the map and will have to rearrange my map sprite sheets but I was able to cram the 4 resolutions of Mimeo in this non-blurry video (again, Dribbble's eyes only for now).

Hopefully my rambling will distract you from the fact that this is a bare-bones map and not representative of the level designs I have planned.

Posted on Jan 25, 2010

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